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Dear E3 Diary: Part 02
Posted: Jun. 17, 2013The rest of E3 remains a blur, but to keep it real, Patrick spoke into a microphone the whole time. Listen for knee-jerk reactions to games, news, and the show, while taking in the many interviews he conducted during E3 2013.Playlist
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Cloudberry Kingdom Promises Infinite Levels, Infinite Screaming
Posted: Jun. 17, 2013Finally, a game for the platforming masochist who doesn't think games are hard enough. Cloudberry Kingdom's developers have spent four years perfecting an algorithm that develops brand-new levels on the fly--and it works.Playlist
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Shinji Mikami Returns to the Throne
Posted: Jun. 17, 2013The Evil Within marks the father of modern survival horror's return to the genre. A man of few words, designer Shinji Mikami explains why he's back, what it's like to work with an American publisher, and what scares him.Playlist
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I Asked Nintendo Some Questions, But Didn't Get Many Answers
Posted: Jun. 13, 2013The future of Virtual Console? Metroid? Other Retro games? The status of Earthbound? These are things I wanted to know. Sadly, Nintendo's senior communications director, Charlie Scibetta, wasn't budging.Playlist
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A Loud Show Floor Is No Place for a Horror Game
Posted: Jun. 13, 2013Alexandere Sabourin is a senior artist on Outlast, an Amnesia-inspired horror game where a photojournalist decides investigating an insane asylum is a smart idea. What scares a developer of scary games? Find out.Playlist
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We Talked to Denis Dyack
Posted: Jun. 12, 2013The usually loud and brash game designer has adopted a softer, more apologetic tone when pitching his spiritual successor to Eternal Darkness, Shadow of the Eternals. WARNING: some Eternal Darkness and Game of Thrones spoilers!Playlist
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E3 2013: The Bethesda Report
Posted: Jun. 12, 2013Patrick and Brad talk The Evil Within, Wolfenstein: The New Order, and Elder Scrolls Online.Playlist
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This Dude Holds the Future of Darksiders in His Hands
Posted: Jun. 12, 2013Nordic Games acquired a bunch of THQ franchises earlier this year, including Darksiders, MX vs. ATV, and Titan Quest. The company's head of business and product development, Reinhard Pollice, breaks down what it's like to participate in the auction of a dPlaylist
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Another Day, Another Cab
Posted: Jun. 12, 2013Let's chat in a taxi about what we're doing today.Playlist
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Dear E3 Diary: Part 01
Posted: Jun. 12, 2013Patrick's been at E3 2013 for a few days now. But ever since he left for the airport in San Francisco, he's been rambling into a microphone about what he's seen, what he's played, and when he's tired. What a terrible idea.Playlist
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Having Your Game in a Press Conference Is Terrifying
Posted: Jun. 11, 2013Tribute Games co-founder Jean-François Major explains why Mercenary Kings is now coming to PS4, and life after WIZZZZZZZZOOOORRRBBBBBBB.Playlist
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Sony's Scott Rohde Answers Your Burning PS4 Questions
Posted: Jun. 11, 2013Patrick spends 30 minutes talking PS4 policies with Scott Rohde, SVP of product development at Sony's worldwide studios division. Online passes? Charging for multiplayer? External hard drives? We cover it all.Playlist
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Yappin' About Quantum Break and Infamous: Second Son
Posted: Jun. 11, 2013Alex and Brad chat about two respective Xbox One and PS4 exclusives.Playlist
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Alex and Brad, in a Cab
Posted: Jun. 11, 2013Talkin' about E3 on the way to E3!Playlist
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How to Make a Living on Someone Else's Game
Posted: Jun. 8, 2013For some people, making add-ons for popular games is a hobby. For Ben "Bronto ϟ Thunder" Retter, it's his livelihood. What are the ins and outs of creating your own commercial content for a game made by people you don't even know?Playlist
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