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Found 254 podcasts
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The Frantic, Mile-a-Minute Mind Behind The Stanley Parable
Posted: Mar. 27, 2013The Stanley Parable is a phenomenally interesting and thoughful mod for Half-Life 2. Now, creator Davey Wreden is remaking it. Why? How? Maybe Steve "I'll just butt into this interview, Patrick" Gaynor can help us figure it out.Playlist
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Trying to Unify Indie Game Developers in Japan Isn't Easy
Posted: Mar. 27, 2013La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content acquisition director Joshua Weatherford talk about theirPlaylist
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This Guy Wrote a Whole Book on Spec Ops: The Line
Posted: Mar. 26, 2013Game critic Brendan Keogh was struck by the messages embedded in Spec Ops: The Line, so he started writing about it. 50,000 words later, he had the book "Killing is Harmless: A Critical Reading of Spec Ops: The Line."Playlist
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Hey, Brad Muir, Let's Talk About Monster Hunter
Posted: Mar. 26, 2013Patrick managed to grab Double Fine designer Brad Muir in-between GDC panels to talk a little MoHun, and the process of setting up two different systems to play one game.Playlist
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8-4 Explains How It's Making Translations Better at GDC
Posted: Mar. 25, 2013John, Mark, and Hiroko aren't just at GDC to hang out and drink beer (though that happens). They're also helping Japanese game designers explain their vision. Here's how.Playlist
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How to Do In-App Purchases Without Pissing Everyone Off
Posted: Mar. 25, 2013Ninja Robot Dinosaur's Shane Neville knows how to balance a game, having worked on Company of Heroes. Learn how his studio implemented in-app purchases for Shellrazer without feeling horrible about it.Playlist
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Kill Screen Co-Founder Chris Dahlen on Games, Stories, and Why They're Hard
Posted: Mar. 23, 2013Chris Dahlen wrote the script for Mark of the Ninja, which gave him the unique opportunity to have first-hand experience with the challenges of stories in video games.Playlist
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From Halo to BioShock Infinite to...Third Eye Crime
Posted: Mar. 23, 2013The lead AI programmer on Halo 2 and 3, Damian Isla, has taken years of experience to his own game, a thrilling puzzler about a telepathic art thief.Playlist
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Mommy's Best Games' Nathan Fouts on Making More Accessible Games
Posted: Mar. 22, 2013Former Insomniac Games programmer Nathan Fouts has been doing it indie on his own for years. He's also been going out his way to make his games more accessible to the disabled.Playlist
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Hacking Brendon Chung and His Quadrilateral Cowboy
Posted: Mar. 22, 2013A few minutes with the designer of Gravity Bone, 30 Flights of Loving, and the upcoming hacker-centric Quadrilateral Cowboy.Playlist
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20 Minutes With Metro 2033 Author Dmitry Glukhovsky
Posted: Mar. 22, 2013The Interview Dumptruck travels to PAX East 2013! Metro 2033 and Metro Last Light are based on the universe created by Russian author Dmitry Glukhovsky. We chat about the difficulties getting published in America, the origins of Metro, and why his work isPlaylist
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Giant Bomb's Interview Dumptruck: Nels Anderson 03/20/2013
Posted: Mar. 20, 2013Lead designer Nels Anderson explains Klei's decision to pull the trigger on Mark of the Ninja: Special Edition, and what it means for fans of ninjas 'n stabbing.Playlist
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Giant Bomb's Interview Dumptruck: Peter Bartholow 03/15/2013
Posted: Mar. 15, 2013The huge response to our recent feature on the developers of Skullgirls asking for $100,000 to implement a new character surprised even us. Learn more by listening to our interview with Lab Zero Games CEO Peter Bartholow.Playlist
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Giant Bomb's Interview Dumptruck: Christopher Williamson 02/27/2013
Posted: Feb. 27, 2013A conversation with DreamQuest Games founder Christopher Williamson, whose Kickstarter project for Alpha Colony was $28 short of its $50,000 goal. The problem? He needed more than $50,000 to make it.Playlist
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