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Found 254 podcasts
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Talking Xbox One With Microsoft's Albert Penello
Posted: May. 22, 2013While Microsoft might not be ready to nail down specifics on some of the most incendiary topics surrounding the Xbox One, Jeff still covers friends lists, achievements, apps, and a handful of other topics in this 20-minute talk recorded shortly after thePlaylist
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This Designer Wants You to Hide in the Woods
Posted: May. 15, 2013Benjamin Rivers is the creator of the choose-your-own-horror game Home, coming soon to iOS. Patrick called him up, and they wouldn't stop talking about horror games, movies, and everything in-between.Playlist
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Some Men Just Want to Watch the Universe Burn
Posted: May. 7, 2013Eyjolfur Gudmundsson is EVE Online's chief economist. Like real-life, its economy goes up, down, and has recessions. CCP even has an Internal Affairs department to regulate those with too much information.Playlist
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Gimme FTL Drives, Asteroid Mining, and Space Elevators
Posted: May. 2, 2013So...when? Three experts flew to Iceland to provide us with some answers. EVE Online Fanfest 2013 was host to three "Make EVE Real" panels, in which leading scientists broke down how some of EVE Online's technology may show up sooner than you think. TechnPlaylist
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Every Vote Counts in EVE Online
Posted: May. 1, 2013Mark "Seleene" Heard is not only a former CCP designer, he's part of EVE Online's Council of Stellar Management. Members are chosen through a player-driven election, and are charged with communicating the will of the people to the developers. It's just asPlaylist
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What Drives a Man to Travel Thousands of Miles for a Game
Posted: Apr. 30, 2013Zakn is just one of the many EVE Online players who traveled to Iceland for its annual gathering. More than 1,400 from around the world come to spend only a few days together. We traveled to the source for answers.Playlist
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When Hollywood Isn't Enough
Posted: Apr. 23, 2013Lionel Gallat was an animation director at DreamWorks, and helped craft blockbuster films like Despicable Me and The Lorax. Secretly, though, he wanted to make video games. With the help of crowdfunding, he hopes to tell the story of a tiny mouse on a bigPlaylist
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Why This Insane Designer Ported His Game About Linux to DOS
Posted: Apr. 19, 2013Two years ago, Bryan Lunduke made a game about creating the most popular Linux distro. It was a joke, but became oddly popular. Then, he decided porting it to MS-DOS was the funniest thing in the world. He's got a point.Playlist
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Dean Evans Really Loves RoboCop
Posted: Apr. 11, 2013Far Cry 3: Blood Dragon revels in its influences in a way most games only do through easter eggs, and feels like the personification of its creative director, Dean Evans. Dean's an exceptionally smart, funny guy who has zero problem liking crappy things.Playlist
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Vander Caballero Just Wanted to Tell His Story
Posted: Apr. 5, 2013Patrick had a chance to speak with Papo & Yo designer Vander Caballero last September. They discuss the inspirations behind Papo & Yo, the huge emotional response it generated, and what it's like to say goodbye.Playlist
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The Most Affable Man in Video Games Is Now an Academic
Posted: Apr. 1, 2013Richard Lemarchand was a lead designer at Naughty Dog, where he worked on the Uncharted series and other games. Now, he's a visiting associate professor of the interactive media division at the University of Southern California's school of cinematic arts.Playlist
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Scoops vs. Hot Scoops
Posted: Mar. 29, 2013The battle for whose voice is more rattled on Friday morning rages on. The Fullbright Company designer Steve Gaynor talks about showing Gone Home, a game best suited for a quiet place, at a stupidly loud venue like GDC.Playlist
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Robin Arnott's Transition From Terrifying Players to Chilling You the 'Eff Out
Posted: Mar. 28, 2013SoundSelf, which is currently raising money on Kickstarter, is all about going WHAAAAAAAAAAAA into a microphone. Sort of. Literally. Kind of. Look, just listen.Playlist
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XCOM: Enemy Unknown's Jake Solomon Really Loves Ultima V
Posted: Mar. 28, 2013Firaxis is bringing XCOM: Enemy Unknown to iOS, and it works better than you might expect. Lead designer Jake Solomon ruminates on the porting process, and watching his daughter play touch-based games.Playlist
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The Developer of Papers, Please Tells Us His Thoughts, Please
Posted: Mar. 27, 2013Lucas Pope spends his time traveling, and it got him thinking about the life of the men and women who work at immigration checkpoints. Pope reflects on his design process, and how players react to his empathetic games.Playlist
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