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Found 254 podcasts
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The Blair Witch Project Interview
Posted: Oct. 21, 2013A conversation with the co-director of the movie that destroyed an entire summer for me.Playlist
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The Next Dark Descent Is Space
Posted: Oct. 11, 2013Thomas Grip is the co-founder of Frictional Games, who brought us the terrifying Amnesia: The Dark Descent. Their next project? SOMA, a sci-fi horror looking to explore the idea of the human soul.Playlist
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Raising Mental Illness Awareness Via Games
Posted: Oct. 10, 2013Asylum Jam, taking place this upcoming weekend, is gathering developers to widen the scope of horror.Playlist
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Aaron Foster Doesn't Want to Show You His Game
Posted: Oct. 9, 2013Routine wants to explore the terror of a very familiar object in the sky, and its developers want to show as little as possible before the game's done.Playlist
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The Horror of Making Horror
Posted: Oct. 3, 2013Outlast creative director David Châteauneuf recounts the development of his first horror game, his obsession with Evil Dead, and how his parents used to terrify him.Playlist
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Mario's Misunderstood Theatrical Debut
Posted: Sep. 25, 2013Steven Applebaum and his partner, Ryan Hoss, are obsessed with the Super Mario Bros. live action film. Not only do they run a fan site, but they've partnered with one of the screenwriters to produce a sequel in comic form.Playlist
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The Future Is Voxels
Posted: Sep. 24, 2013Voxels are everywhere in EverQuest Next, thanks to Miguel Cepero's Voxel Farm technology. The man is betting big on a technology most associate with Outcast, and he explained to me why we shouldn't dismiss it.Playlist
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Checking Your Blind Spots
Posted: Sep. 16, 2013Narrative designer Anna Megill was part of a panel at PAX that gathered game writers together to discuss building stories for wider audiences and the missteps along the way.Playlist
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Maybe Addiction Isn't Worth Bragging About
Posted: Sep. 10, 2013Ryan Black is a lawyer. Dr. Tyler Black is psychiatrist. They're twin brothers, and they have some very interesting theories about where the law and video games might intersect in the not-too-distant future.Playlist
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How Keiji Inafune Became Kickstarter's Latest Success Story
Posted: Sep. 5, 2013The creator of Mega Man is busy refreshing his Kickstarter page for Mighty No. 9, a spiritual successor that's already passed $1.5 million. At PAX, we talked about how this game came to be, and Japan's awareness of Kickstarter.Playlist
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The Bumpy Road Towards Games for Everyone
Posted: Sep. 4, 2013Designer Samantha Kalman was on a PAX panel called "Queers in Gaming: Gamer vs. Gaymer," in which the panelists tried to explore the challenges of making more inclusionary games. Before that panel, we chatted about the current state of the dialogue.Playlist
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Matt Gilgenbach's Neverending Nightmares
Posted: Sep. 3, 2013An all-too-short conversation with 24 Caret Games designer Matt Gilgenbach about making a game that channels his real-life issues.Playlist
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The Enduring Legacy of EarthBound's Writing
Posted: Aug. 31, 2013To Marcus Lindblom, translating EarthBound was just one of many projects. It was a special one, but the game was a flop. Years later, he's finally learning just how much people love that series.Playlist
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Hideki Kamiya Doesn't Yell So Much in Real-Life
Posted: Aug. 30, 2013One of gaming's most outspoken designers on Twitter, Hideki Kamiya needs little introduction. Resident Evil, Devil May Cry, Okami--the list goes on and on. Next up is The Wonderful 101, which became our starting point for a conversation on his past, presePlaylist
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Facebook Wants to Get Serious About Games
Posted: Aug. 29, 2013A recent partnership with Unity should allow a wider variety of games to show up on Facebook. I chatted with product manager for games George Lee about how it's trying to change Facebook's image.Playlist
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